Entering Hooker No stranger can enter Hooker without passing the wagon stop and the corral. At the edge of the stop is the telegraph office, small but orderly. There is plenty of room for wagons as the founders expected much more travel into the town. Between the office and the town is a small corral where, if they wish, visitors can leave their horses. |
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General Store Near the entrance to the town, on Main Street, is the General Store. The store is stocked with anything a resident or a stranger could need from produce to clothing to school supplies. The owners of the store live upstairs and lock up the doors around 8 pm. |
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Gun Shop No western town is complete without a store full of guns. Nearly any type of gun is available for purchase. The store also sells ammunition and any type of cleaning supplies necessary for your gun. |
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Town Square In the middle of town, at the end of Main Street is a wide square, complete with a wooden platform for dances and a large space of empty ground. Town Hall is a fairly new building, raised only a few years back with a brand new clock at the peak. |
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Bank Just off to the side of Town Hall is the bank. It is run by a middle-aged man who sits in comfort a state away. The bank is never left without a guard for fear of the remaining outlaws. All money is kept in a large vault behind the bared counter. |
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Mayor's House The only home in town is the Mayor's house. It is near Town Hall but not quite at the end of Main Street. It is a good sized home; two stories, a wide veranda out front, and large glass windows. The inside is well decorated, obviously well cared for by a maid. |
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Hooker Saloon This saloon is precisely not what it's name implies. The establishment is a decent size, nothing any passing stranger would ignore. The ground floor is the saloon, well kept by the girls, most of whom live upstairs in the hotel. Upstairs, as mentioned, is the hotel with 8 extra rooms to be rented. But, if you want anything done, talk to the head saloon girl, not the Saloon Keeper. |
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Sheriff's Office The Sheriff's jurisdiction spans multiple counties; the central location happens to be Hooker so the Sheriff's office is in Hooker. The building is neatly kept and well stocked with lawmen. While some ride out to make rounds, others stay in town to keep up with paper work. |
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Marshall's Office Though the Sheriffs trump any decision of the Marshal's, the Marshal is still a big part of the town. His office is connected to the jail. He and his deputy(s) each have their own desk and a shelf in front while the 6 jail cells are in the back, behind a thick, bared, metal door. Each cell has a small window near the top of the wall. |
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Schoolhouse The building itself isn't very big. It has two rooms, one left and one right, one teacher for each. The room on the left caters to the younger students, 5th grade and below, while the right caters to the older students, 6th and above. |
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Blacksmith Taking the form of a large barn just off of Main Street is the Blacksmith's place. He lives in the back; Not a large place but it serves its purpose. In the shop is plenty of room for at least 4 wagons. He also keeps a single stall for any man who decides his horse needs to be left with the blacksmith. |
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Health Options Any town needs a doctor. Luckily, the local doctor has chosen not to work out of his home and shares an office with the local dentist. Each has his own half of the building with a door between. Also, both have a small waiting room in front and a single exam room in the back. |
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Fraser Mill Back when the town first began, a young man and his father, Harry and Wayne Fraser, started a mill, keeping the residents of Hooker well supplied with all their timber. After all these years, even after the deaths of many generations of Frasers, the mill still operates just as well as it did in the start. It runs off of a water wheel, turned by a small creek just outside of town. |
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